Smears RGB along matte edges with gamma, erode, and blur driving an STMap displacement for softer or bled edge transitions in Nuke.
Edge Smear pushes RGB along the edge of a matte using an STMap built from the alpha. It gammas the alpha, dilates or erodes it, blurs the edge region, then uses that field as UV so color from one side of the edge pulls into the other.
Use it when a key or roto needs a slight bleed, soft fringe, or directional smear instead of a plain blur. Typical cases include hair edges, contact shadows, and plates where a hard matte reads too cut-out against the background.
Exposed controls are gamma on the alpha, blur size, and erode (dilate size). The node expects a useful alpha; it adds an alpha channel if needed, builds the UV from the processed edge, and maps the original RGB through STMap so the smear follows the matte boundary.