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Interactive checklist

Tech Check

Pre-delivery pass for VFX composites. Tick items as you verify them — progress saves in this browser. Full write-up lives in the lesson.

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Mode

Timing & cut

0/2

Frame range

5‑min
Timing & cut

Output matches the cut + handles?

Scrub first/last write frames. No frozen tails, missing handles, or 1-frame offsets.

Editorial context

5‑min
Timing & cut

Works next to adjacent shots?

View in Hiero, RV, or ShotGrid/ftrack. Continuity of exposure, blacks, grain, and motion across the cut.

Levels & color

0/3

Black levels

5‑min
Levels & color

Blacks match the plate?

Compare under the same viewer transform. Use lift/offset on a Grade. Expose up to catch floating greys.

Exposure & highlights

5‑min
Levels & color

Brightest areas make sense?

Expose the shot up and down. No highlight brighter than the sun for no reason; match plate energy.

Hue & saturation

Levels & color

Color within reason for plate + view?

Isolate chroma (divide by luma). Catch over-sat CG and dead keys without the brightness story masking them.

Integration

0/3

Tracking

Integration

No bump or slip on 2D/3D tracks?

Check full range, edges of frame, horizons. Stabilize to isolate residual error before building on a soft track.

Focus / defocus

Integration

Defocus size & shape match the plate?

Match filter size, bokeh shape, and any rack focus. Sharp CG on a soft plate fails immediately.

Clarity & micro-contrast

Integration

CG clarity matches plate character?

Match contrast and lens texture. Pro-mist / diffusion when the plate has it — not clinical-sharp CG.

Edges & keys

0/2

Edges

5‑min
Edges & keys

Edges 1:1 with the plate?

Softness, despill, no boil/halos, motion blur matching shutter. Flip FG vs plate on the edge.

Despill

Edges & keys

Despill didn’t wreck luma or real blues/greens?

Before/after on freeze + over range. Wardrobe and eyes that should be blue/green must survive.

Data integrity

0/3

Plate integrity

Data integrity

Plate & metadata intact aside from VFX?

No accidental reformat, baked viewer LUT, wrong take, or damaged metadata.

Inf / NaN

5‑min
Data integrity

No corrupt pixels in the output?

Expression-flag isnan/isinf and scrub. Usually div-by-zero or render errors.

Negative values

Data integrity

Negatives understood / clamped where needed?

Input negatives can be OK. Clamp where math breaks. Exponential notation in float EXR is normal.

Finish

0/1

Grain

5‑min
Finish

Grain matches plate (amount, size, channels)?

High-pass grain check. CG shouldn’t sit in a different noise field than the plate.

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