GPU 5×5 median filter in Blink, with a threshold that keeps original pixels where they differ from the median.
Median GPU runs a component-wise 5×5 median on the GPU through a Blink kernel (edge-clamped neighborhood). It is a fast spatial filter for reducing salt-and-pepper and similar spike noise without a CPU median node.
A threshold control compares the source to the median result per channel. Where the absolute difference meets or exceeds the threshold, the original pixel is kept; where it stays below, the median value is used. The strongest channel difference drives the mask, so edges and stronger detail are less likely to be smoothed away.
Use it in beauty and cleanup passes when you want median-style noise reduction with a simple gate on how much the filter may change the image. Tune threshold low for stronger smoothing, higher to protect contrast and fine structure.