Transforms world-space normals into camera space using a connected camera’s world matrix, with optional 0–1 packed output.
Normal World To Camera converts a world-space normal map into camera space. Pipe normals into the first input and a Camera into the second. The gizmo reads the camera’s world matrix, applies the inverse rotation to the normals, and renormalizes the result.
Use it when a pass or lookdev step expects camera-space normals—relighting, shading tricks, or any setup that should stay locked to the view rather than the scene.
Choose the Normal Map channels on the Shuffle. Enable Output Packed Format to remap vectors from −1…1 into the 0–1 range; leave it off to keep signed values. RGB is written back onto the incoming image.