Transforms world-space normals into camera space with a connected Camera, optional channel pick, and optional 0–1 packed output.
Converts world-space normal maps into camera space for Nuke comps. Pipe normals into the first input and a Camera into the second; the Normal Map control selects which channels feed the transform.
Vectors are normalized, multiplied by the inverse of the camera world matrix, then normalized again. When Output Packed Format is on, RGB is remapped from signed range into 0–1; when off, signed camera-space normals are left as-is.
Use it when a lighting, shading, or utility setup expects camera-space normals and your pass or bake is still in world space.