Samples 3D noise from a position layer so variation follows geometry instead of screen space.
Position Noise reads a chosen layer (default Pref) and drives Nuke’s noise() from the RGB position values. Per-axis scale and offset knobs control frequency and phase; the result is remapped to a centered grayscale and written to all output channels.
Use it when you need break-up, grain, or procedural masks that stick to 3D surfaces via a position or world-pass rather than drifting in screen space. Pipe a Pref or similar XYZ AOV in, set the input layer, then tune x/y/z scale for detail and offsets to slide or animate the pattern.
The group exposes layer select plus x, y, and z scale and offset. Defaults favor mid-range spatial scales; x_offset is set up to move with frame so the noise can evolve over time without extra nodes.