Samples 3D noise from a position pass (Pref or similar), with per-axis scale and offset, and outputs a 0–1 grayscale field.
Position Noise reads a three-channel position input (default Pref), feeds X/Y/Z through a noise expression with per-axis scale and offset, then remaps the result to roughly 0–1 and writes it to RGBA.
Use it when you need noise that follows world or object position—breaking up mattes, adding spatial variation, or driving effects from a Pref/P pass instead of screen space.
The in control selects the source layer. x/y/z scale stretch the noise frequency along each axis; x/y/z offset shift the sample point (x_offset is expression-linked to frame by default so the pattern can drift over time).