Noise-driven UV distortion for Nuke comps, with separate U/V controls, blur, mix, and a Check UVs preview.
Quick Distort warps an image with procedural noise fed into IDistort. Two Noise generators drive U and V displacement (red and green), then a blur softens the vectors before they are packed into motion and applied.
Use it for heat haze, subtle organic warps, or fast texture breakup without building a full noise-to-IDistort chain. Exposed controls cover U/V size and offset, shared lacunarity/gain/gamma, UV scale and offset, vector blur, and a mix back to the clean input.
Check UVs switches the output to the displacement preview so you can judge the warp field before committing. Mix blends distorted and original plates in the same node.