STMap radial warp for Nuke driven by rotation and a gamma-shaped falloff from frame center.
Radial Distort warps the incoming image with an STMap whose UVs are built in polar space. Rotation offsets the angular component of the map. Gamma is applied to the normalized radius channel before the STMap, so it shapes how the warp eases from center to edge.
Use it when you need a simple radial twist or distance-based stretch on a plate or render without wiring your own UV expressions. Two controls cover the common case: rotation for twist amount, gamma for radial response.
The group generates UV in rgb (rotated angle, gamma-weighted radius, rotation offset), maps the source through STMap in rgba, and outputs the remapped image. Drop it in-line as a filter, set rotation and gamma, and continue the comp.