Combines selected R, G, B, and A matte channels into one matte using a union (A+B−AB) merge, with Alpha or RGBA output.
Roto Merge takes a single input and builds one matte from the R, G, B, and A channels you enable. Each channel is scaled by its checkbox, then the four values are combined with the standard union expression (A+B−AB) so overlapping coverage does not double up.
Use it when rotos or paint mattes live on separate channels and you need a single combined alpha for comp work. Turn channels on or off to include only the mattes you want in the result.
Output Alpha keeps the input RGB and writes the combined matte to alpha. Output RGBA writes that same combined matte into R, G, B, and A.