Combines selected R, G, B, and A channels from a roto into one matte using a union-style merge, with Alpha or RGBA output.
Roto Merge takes a multi-channel roto or matte input and folds the enabled red, green, blue, and alpha channels into a single combined matte. Each channel can be included or ignored with the checkboxes; disabled channels are zeroed before the merge.
Selected channels are united with a pairwise (a+b)−a×b expression so overlapping coverage does not simply add. Use it when shapes or strokes live on separate channels and you need one clean mask for the rest of the comp.
In Alpha output mode, RGB passes through from the input and the combined matte writes to alpha. In RGBA mode, the combined matte is written to all four channels. Drop it after channel-split roto work in the Channel toolset when you want one matte without a manual ChannelMerge stack.