Separates RGB channels to simulate lens chromatic aberration for plate matching and optical character in Nuke.
Chromatic Aberration recreates the color fringing that real lenses introduce by offsetting the red, green, and blue channels.
Use it when matching live-action plates that already show chromatic aberration, or when CG and clean plates need the same optical edge behavior as the rest of the shot.
It sits in the lens toolset as a targeted finishing or matching pass for compositors working in Nuke.
Could not load script from ToolSets/lens/chromaticAberration.nk. Try the GitHub link above.