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Schmutz

ToolSets / 3D
3D

2026-09-07

ToolSets/3d/schmutz.nk

3D
partículas
agua
atmósfera
sprites
volumen
utilidad
View on GitHub

Volumen de partículas 3D para suciedad y escombros transportados por el agua, renderizado a través de la cámara con viento, turbulencia y desvanecimiento de bordes opcional.

Schmutz (waterSchmutz) llena un volumen cúbico 3D con partículas de larga duración y las renderiza como sprites suaves mediante la entrada de una cámara. Úsalo cuando una placa de agua o una toma subacuática necesite sedimentos flotantes, motas o pequeños escombros que permanezcan en el espacio y se muevan con la toma.

Coloca y orienta el volumen con los límites del cubo, trasládalo y gíralo. La densidad de partículas controla la emisión del volumen del cubo; el tamaño y el rango de tamaño controlan la escala del sprite. La dirección del viento, la escala de turbulencia y la intensidad de la turbulencia impulsan el movimiento. Envolver partículas las mantiene dentro del volumen; el desvanecimiento de bordes suaviza la opacidad hacia los límites. Actualizar partículas reinicia el sistema.

Por defecto, los sprites provienen de una elipse de ruido suave. Habilita los sprites personalizados y conecta una imagen para reemplazarlos. spriteView muestra una vista previa de la ruta del sprite. La configuración de renderizado abarca el formato de salida, el suavizado de bordes, el sobreescaneo, el modo proxy, las muestras, el obturador y las muestras estocásticas. La opción GUI Disable desactiva la cadena de partículas en la interfaz gráfica cuando necesitas una sesión más ligera.

Script code

set cut_paste_input [stack 0]
version 11.1 v3
push $cut_paste_input
Group {
 name waterSchmutz
 tile_color 0x421010ff
 selected true
 xpos 8204
 ypos 1091
 addUserKnob {20 User l waterSchmutz}
 addUserKnob {41 cube l boundaries T Cube1.cube}
 addUserKnob {26 ""}
 addUserKnob {41 translate T Cube1.translate}
 addUserKnob {41 rotate T Cube1.rotate}
 addUserKnob {26 ""}
 addUserKnob {6 spriteView +STARTLINE}
 addUserKnob {6 customSpriteSwitch l "custom sprite" -STARTLINE}
 addUserKnob {41 start_frame l "start at" T ParticleEmitter3.start_frame}
 addUserKnob {7 particleDensity l "particle density"}
 particleDensity 1
 addUserKnob {41 size T ParticleEmitter3.size}
 addUserKnob {41 size_variation l "size range" T ParticleEmitter3.size_variation}
 addUserKnob {22 update l "Refresh Particles" T "import random\nnuke.thisNode().knob('seed').setValue( random.randint(1,16384) )" +STARTLINE}
 addUserKnob {3 seed -STARTLINE}
 seed 4191
 addUserKnob {41 to l "wind direction" T ParticleWind1.to}
 addUserKnob {6 wrapPart l "wrap particles" +STARTLINE}
 wrapPart true
 addUserKnob {7 edgefade l "edge fade"}
 edgefade 0.4
 addUserKnob {26 ""}
 addUserKnob {7 tScale l "turbulence scale" R 0 10}
 tScale 8
 addUserKnob {7 tStrength l "turbulence stregth"}
 tStrength 1
 addUserKnob {26 ""}
 addUserKnob {26 lbl l "" +STARTLINE T "waterSchmutz v1.5"}
 addUserKnob {22 btn l DerekVFX.ca T "nuke.tcl('start', 'https://derekvfx.ca')" +STARTLINE}
 addUserKnob {20 render l renderSettings}
 addUserKnob {41 format l "output format" T Reformat3.format}
 addUserKnob {41 antialiasing T ScanlineRender1.antialiasing}
 addUserKnob {41 overscan T ScanlineRender1.overscan}
 addUserKnob {6 proxyRender l "proxy mode" +STARTLINE}
 proxyRender true
 addUserKnob {6 guiDisable l "GUI Disable" +STARTLINE}
 addUserKnob {26 ""}
 addUserKnob {41 samples T ScanlineRender1.samples}
 addUserKnob {41 shutter T ScanlineRender1.shutter}
 addUserKnob {41 stochastic_samples l "stochastic samples" T ScanlineRender1.stochastic_samples}
 addUserKnob {20 particleSettings}
 addUserKnob {41 format_1 l format T Constant1.format}
 addUserKnob {41 first l "frame range" T Constant1.first}
 addUserKnob {41 last l "" -STARTLINE T Constant1.last}
 addUserKnob {41 start_frame_animation l "start at" T ParticleEmitter3.start_frame_animation}
 addUserKnob {41 start_wrap l "limit to range" -STARTLINE T ParticleEmitter3.start_wrap}
 addUserKnob {41 frame_advance l advance T ParticleEmitter3.frame_advance}
 addUserKnob {41 max_clip_length l "max clip length" -STARTLINE T ParticleEmitter3.max_clip_length}
 addUserKnob {26 div l "" +STARTLINE T " "}
 addUserKnob {20 spriteSettings n 1}
 addUserKnob {41 type T Noise1.type}
 addUserKnob {41 size_1 l x/ysize T Noise1.size}
 addUserKnob {41 zoffset l z T Noise1.zoffset}
 addUserKnob {41 gain T Noise1.gain}
 addUserKnob {20 endGroup n -1}
}
 Cube {
  inputs 0
  display wireframe
  render_mode wireframe
  rows 1
  columns 1
  cube {-500 0 -500 500 500 500}
  pivot {{"abs(cube.x-cube.r)/2+((cube.x<cube.r) ? cube.x : cube.r)"} {"abs(cube.y-cube.t)/2+((cube.y<cube.t) ? cube.y : cube.t)"} {"abs(cube.n-cube.f)/2+((cube.n<cube.f) ? cube.n : cube.f)"}}
  name Cube1
  tile_color 0xffcc00ff
  gl_color 0xff3b00ff
  xpos -870
  ypos 484
  hide_input true
  addUserKnob {20 User}
  addUserKnob {7 volume}
  volume {{abs(cube.x-cube.r)*abs(cube.y-cube.t)*abs(cube.n-cube.f)}}
 }
 Input {
  inputs 0
  name customSprite
  xpos -879
  ypos 210
 }
 Reformat {
  format {{{parent.Constant1.format}}}
  resize distort
  name Reformat1
  xpos -879
  ypos 313
 }
 Constant {
  inputs 0
  channels rgb
  format "128 128 0 0 128 128 1 texture"
  last 100
  name Constant1
  xpos -714
  ypos 8
 }
 Noise {
  size 82
  zoffset 3.12
  gain 0.57
  center {1024 576}
  name Noise1
  xpos -714
  ypos 135
 }
 Roto {
  output alpha
  replace true
  curves {{{v x3f99999a}
  {f 0}
  {n
   {layer Root
    {f 2097152}
    {t x44800000 x44100000}
    {a pt1x 0 pt1y 0 pt2x 0 pt2y 0 pt3x 0 pt3y 0 pt4x 0 pt4y 0 ptex00 0 ptex01 0 ptex02 0 ptex03 0 ptex10 0 ptex11 0 ptex12 0 ptex13 0 ptex20 0 ptex21 0 ptex22 0 ptex23 0 ptex30 0 ptex31 0 ptex32 0 ptex33 0 ptof1x 0 ptof1y 0 ptof2x 0 ptof2y 0 ptof3x 0 ptof3y 0 ptof4x 0 ptof4y 0 pterr 0 ptrefset 0 ptmot x40800000 ptref 0}
    {curvegroup Ellipse1 512 bezier
     {{cc
       {f 8192}
       {px x4483e000
        {xc1db2587 0}
        {x42833332 x4179999c}
        {x41db2586 0}
        {0 xc1db2588}
        {x42e66664 x42826666}
        {0 x41db2588}
        {x41db2586 0}
        {x42833332 x42e59999}
        {xc1db2587 0}
        {0 x41db2588}
        {x417ffff4 x42826666}
        {0 xc1db2588}}}
      {cc
       {f 8192}
       {px x4483e000
        {xc1db2587 0}
        {0 0}
        {x41db2586 0}
        {0 xc1db2588}
        {0 0}
        {0 x41db2588}
        {x41db2586 0}
        {0 0}
        {xc1db2587 0}
        {0 x41db2588}
        {0 0}
        {0 xc1db2588}}}}
     {tx x4483e000 x4260cccc x4280cccd}
     {a osw x41200000 osf 0 str 1 spx x44800000 spy x44100000 sb 1 ltn x4483e000 ltm x4483e000 tt x40e00000}}}}}}
  toolbox {selectAll {
  { selectAll str 1 ssx 1 ssy 1 sf 1 }
  { createBezier str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 }
  { createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createEllipse str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
  { createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { brush str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
  { smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
  toolbar_brush_hardness 0.200000003
  toolbar_source_transform_scale {1 1}
  toolbar_source_transform_center {1024 576}
  colorOverlay {0 0 0 0}
  lifetime_type "all frames"
  lifetime_start 1055
  lifetime_end 1055
  motionblur_shutter_offset_type centred
  source_black_outside true
  name Roto1
  xpos -714
  ypos 169
 }
 Blur {
  channels alpha
  size 23.4
  name Blur1
  xpos -714
  ypos 207
 }
 Premult {
  name Premult2
  xpos -714
  ypos 245
 }
 Crop {
  box {0 0 128 128}
  softness 25.8
  name Crop1
  xpos -714
  ypos 271
 }
 Switch {
  inputs 2
  which {{customSpriteSwitch}}
  name Switch1
  xpos -714
  ypos 319
 }
set Nc6486a80 [stack 0]
 Dot {
  name Dot1
  xpos -422
  ypos 323
 }
 Dot {
  name Dot2
  xpos -422
  ypos 928
 }
 Input {
  inputs 0
  name camera
  xpos -886
  ypos 802
  number 1
 }
push $Nc6486a80
 BlendMat {
  operation plus
  surfaceblend modulate
  name BlendMat1
  xpos -714
  ypos 369
 }
push 0
push 0
 ParticleEmitter {
  inputs 3
  emit_from faces
  rate {{"frame-start_frame > 0 & frame-start_frame < 2 ? ((Cube1.volume/1000000)*particleDensity) : 0"}}
  lifetime inf
  velocity 0
  size 1
  size_variation 4
  start_wrap true
  seed {{parent.seed}}
  name ParticleEmitter3
  knobChanged 5
  xpos -714
  ypos 461
  disable {{"guiDisable ? \$gui : 0"}}
 }
 ParticleExpression {
  temp_name1 c
  temp_expr1 "v(\[value Cube1.cube.x],\[value Cube1.cube.y],\[value Cube1.cube.n])"
  temp_name2 b
  temp_expr2 "v(\[value Cube1.cube.r],\[value Cube1.cube.t],\[value Cube1.cube.f])"
  posexpr v(random*abs(x(c)-x(b))+x(c),random*abs(y(c)-y(b))+y(c),random*abs(z(c)-z(b))+z(c))
  posexpr_onlynew true
  name spread
  xpos -714
  ypos 487
  disable {{"guiDisable ? \$gui : 0"}}
 }
 ParticleTurbulence {
  strength {{waterSchmutz.tStrength} {strength.x} {strength.x}}
  scale {{waterSchmutz.tScale} {scale.x} {scale.x}}
  name ParticleTurbulence1
  xpos -714
  ypos 525
  disable {{"guiDisable ? \$gui : 0"}}
 }
 ParticleWind {
  to {5 0 0}
  name ParticleWind1
  xpos -714
  ypos 563
  disable {{"guiDisable ? \$gui : 0"}}
 }
 ParticleExpression {
  temp_name1 f
  temp_expr1 "v(\[value Cube1.cube.x],\[value Cube1.cube.y],\[value Cube1.cube.n])"
  temp_name2 b
  temp_expr2 "v(\[value Cube1.cube.r],\[value Cube1.cube.t],\[value Cube1.cube.f])"
  temp_name3 poz
  temp_expr3 pos
  posexpr v(x(poz)>x(b)?x(f):(x(poz)<x(f)?x(b):x(poz)),y(poz)>y(b)?y(f):(y(poz)<y(f)?y(b):y(poz)),z(poz)>z(b)?z(f):(z(poz)<z(f)?z(b):z(poz)))
  name ParticleWrapper
  xpos -714
  ypos 601
  disable {{"wrapPart == 0"}}
 }
 ParticleExpression {
  temp_name0 f
  temp_expr0 "v(\[value Cube1.cube.x],\[value Cube1.cube.y],\[value Cube1.cube.n])"
  temp_name1 b
  temp_expr1 "v(\[value Cube1.cube.r],\[value Cube1.cube.t],\[value Cube1.cube.f])"
  temp_name2 m
  temp_expr2 (abs((v(x(f),y(f),z(f))-v(x(b),y(b),z(b))))/2)+f
  temp_name3 fade
  temp_expr3 (1-(abs(x(pos)-x(m)))/abs(x(f)-x(m)))*(1-(abs(y(pos)-y(m)))/abs(y(f)-y(m)))*(1-(abs(z(pos)-z(m)))/abs(z(f)-z(m)))
  opacityexpr "\[value edgefade] <=0 ? 1 : fade*(1/\[value edgefade])"
  name ParticleExpression1
  xpos -714
  ypos 639
  disable {{"edgefade == 0 "}}
 }
 TransformGeo {
  translate {{parent.Cube1.translate} {parent.Cube1.translate} {parent.Cube1.translate}}
  rotate {{parent.Cube1.rotate} {parent.Cube1.rotate} {parent.Cube1.rotate}}
  pivot {{parent.Cube1.pivot} {parent.Cube1.pivot} {parent.Cube1.pivot}}
  name TransformGeo1
  xpos -714
  ypos 712
 }
 Constant {
  inputs 0
  channels rgb
  format "128 128 0 0 128 128 1 128x128"
  name Constant2
  xpos -592
  ypos 657
 }
 Reformat {
  resize distort
  name Reformat3
  xpos -592
  ypos 729
 }
 Reformat {
  type scale
  scale 0.5
  name Reformat2
  xpos -592
  ypos 802
  disable {{"proxyRender == 0"}}
 }
add_layer {p p.x p.y p.z}
 ScanlineRender {
  inputs 3
  conservative_shader_sampling false
  antialiasing medium
  motion_vectors_type distance
  output_shader_vectors true
  P_channel p
  name ScanlineRender1
  xpos -714
  ypos 802
 }
 Reformat {
  format {{{parent.Reformat3.format}}}
  pbb true
  name Reformat4
  xpos -714
  ypos 868
 }
 Switch {
  inputs 2
  which {{spriteView}}
  name Switch2
  xpos -714
  ypos 924
 }
 Output {
  name Output1
  xpos -714
  ypos 976
 }
end_group